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Daylight Horror: First world aside, a surprisingly large majority of the nightmares inflicted take place in broad daylight, which makes the horrors taking place really uncanny.The game also has a darker twist on Chuchel's comic setup of somebody constantly chasing after something, as the Child's desires for the ball, stuffed bunny, and puppy are more tragic and the scenarios where they get wrenched away are played more cruelly. Speaking of which, you also get to witness various sorts of blood, mutilation, psychological trauma, and lord knows what else being conducted in the nightmares, unlike previous game titles. Darker and Edgier: Compared to Amanita Design's other games, some of which were slightly dark but otherwise happy, this game showcases a young boy being targeted by a demon seeking to torture and kill him in his dreams at any opportunity.It is cute and brightly-colored, but then it opens its mouth unnaturally wide to devour a smaller rabbit alive, revealing a Lamprey Mouth and its true colors as a Hair-Raising Hare. Cute Creature, Creepy Mouth: In the Child's second dream, if you ring a bell, a giant rabbit pops up.One sequence festures the Schoolboy, a giant doll with a glass head that the ball you've been chasing gets stuck inside, and a doll features in the room of broken toys, with her arms stretching and her head splitting open to reveal a shadowy creature holding the next toy piece. Creepy Doll: There are multiple instances in the first chapter.Creepy Children Singing: The soundtrack uses eerie childlike voices in some of its songs.Crapsaccharine World: The second nightmare's first half shows this, with idyllic grassy fields, happy rabbits and cutesy heart people.and also vicious, monstrous giant rabbits and head explosions at the slighest unhappiness for the Hearts.Casting a Shadow: This happens in the background lights during the first nightmare, often showcasing things to come in the next encounter.
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Call a Smeerp a "Rabbit": The Elks in the third nightmare look absolutely nothing like elk, instead resembling little cyclopses with antlers.Bright Is Not Good: The majority of the second nightmare consists of lush candy colors, but the chapter is also very grotesque and gory.Said legs also make weird creaking noises in a musical sort of fashion. The larger ones resemble hollow jack-o-lanterns, but breaking them reveals them to be shadowy. Two small variants resembles crude scarecrows, and they're capable of teleporting the Child to each other if he gets too close. Botanical Abomination: The Pumpkins in the third nightmare.Other occasions include cutting bunnies into two new ones, the heads of the Elk exposed on sinew, and a smiley face creature having arms poke out of its face orifices. Body Horror: Unlike the games beforehand, Happy Game dabbles into this frequently, especially during the final sequence of the second nightmare, which depicts mutilated, still-living bodies of the previous characters littered throughout the abyss.Heck, a warning before the gameplay starts directly clarifies that Happy Game is not a happy game. Blatant Lies: The title Happy Game doesn't really bring to mind a violent, psychoactive horror game that is definitely not happy.Big Bad: The Smiling Demon is the one responsible for giving the Child deadly nightmares which he must escape.Balloon Belly: Feeding a rabbit a carrot will have it gain one, but it loses it if they're cut apart.Animate Inanimate Object: You'll encounter some from time to time, including but not limited to living toys, guillotines, rocks, and so forth.The Child and his dog end up riding a Pumpkin to get past some scarecrows, only for it to stampede along with other Pumpkins across a white void. Animal Stampede: A possible variant with "plants" instead of animals.Amusing Injuries: One puzzle has a Ripper seeing his own eyes pop out and starts smiling at it.
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